Asterinomicon wiki
User manual for Asterinomicon. Entries are written per screen as each screen becomes functional (milestone V4). The previous entries were archived on 2026-09-03 with the UI they described.
Written so far: Start, Shelf, New book, Import book, Book settings and the game menu, which are the screens that make, open, close and delete a book and hold everything it carries outside its prose.
Writing, the editor and the scenes of the open chapter, and what the record keeps of every run of typing.
Chapter, the four steps a chapter walks and the summary it ends at.
History, the record of how the book was written, the states you save and restore, and the comparison of two points of it.
Panels, the two views every panel has and the screen that shows the full one.
Review, the checks and the comments the chapter is read with, and what a muted rule, the book dictionary and a comment anchor do.
Proposals, the queue of everything that would be written to the Asterism and the four ways to decide it.
Settings, what is true of the application rather than of one book, and where a connector key is kept.
Help, the manual inside the application and the key list.
Asterism, the story bible drawn as a graph, the as-of chapter and where placements are kept.
Entity, the sheet of one thing the book knows, its facts and windows, its relations, its mentions and how much AI sees of it.
Story evolution, the book read one chapter at a time, what stands there and what that chapter changed.
Account, where an account is created, signed in and left, what the tier opens and what a deletion removes.
Account details, the username, the display name, the picture, the attestations and the language a new account is finished with.
Profile, the two readings of one person and what a public page never shows.
Friends, the people you know, what presence is read from and what blocking hides.
Chat, the four kinds of room, who may send in each and what a location link in a message opens.
Notifications, the inbox behind the bell, the seven kinds of line and what opening one does.
Community, the bands the front page is made of, how a band is ordered and what every work row offers.
Reader, someone else’s published work, what the verification card discloses and where the reading position is kept.
Following, the works, writers, lists and tags an account subscribes to, and who may change a list.
Publish, the seven steps a work is published through and what the server reads back from the record.
Guilds, the named groups an account may join, what a guild asks of a member and what an application is.
Guild, the member view and the management view of one guild, what only a guild master may change and what succession announces.
Tournaments, the phases an event runs through, the three steps an entry is made of and what its five checks read.
Challenges, the time-boxed targets set alone or shared, and why nothing in one orders its members.
Achievements, the switch that publishes figures and badges, and why an unlock is not a publication.
Collaboration, the four roles on one book, the two models it can be written under, and where the book’s bytes go when a copy is kept.
Shop, the tier and the licence, what Buy and Manage billing open, and why credits are drawn rather than built.
Moderation, the one queue over four tables, what a ticket carries and the difference between a statement and a note.
Command search, the one search over everything, what each kind opens and why a kind is empty without an account or an open book.
About this release: Install, the unsigned installer and where books are kept, and Known limits, what this release does not do yet.